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STUNT'N'DRIFT'N'RACE'N'PWN Empty STUNT'N'DRIFT'N'RACE'N'PWN

Mesaj  EvL.TiGeR[Crazy] Mar Noi 15, 2011 11:25 am

STUNT'N'DRIFT'N'RACE'N'PWN

•Features
Version 1
►Registration system
»/register with file saving
►Login system
»/login + file reading
►DeathMatching system
»Saving Kills and Deaths
»Adds +1 score per Kill
»DM Arena(Golf arena in the north of LV)
»Arena modified with lots of objects and protected arround it to prevent escapes.
»Cannot teleport/heal etc inside the arena.
»Must enter the death skull icon and type /exitdm to exit the arena
»World Bounderies
»Weapons
»2 health icons with barrels arround them.
»NUCLEAR BOMB. Once 30 minutes, the bombs will launch and detonate 1/3 of the DM arena. (Admins got a command to launch it manually too)
►Admin system
»Simply type /ah ingame or inside the script to check the commands
»+ /crash to crash a player
»Warn system
»Can make yourself admin ingame by logging in with RCON( /rcon login [password] )
►Many teleportations
»Check /tele ingame or inside the script to view them.
»Also indicates everyone when a player teleports. "Player warped to place. ( /tele )"
►Many commands
»Type /commands ingame to check the commands
►Countdown for races
»/count
►Logs for: bans, kicks and vehicle spawning
»Self explained. Logs are saved in "scriptfiles"(default)
►Own clan system that you can modify for your own.
»Clan PM
»Clan Territory(With own weapons to defend their clan base[if any])
Version 2

►Race system
»/drift1 /drift2 /drift3 /goldbridge only
»Checkpoints
►A LOT of teleports
»/airport /airport2 /airport3 /plane /area69 /arch /ball /basejump
»/beach /bigjump /bowl /bridge /bridge2 /cafe /cardealer /cargal /carpalace
»/cg /chilliad /crooked /dam /derby /dm /drag /drift1 /drift2 /drift3
»/drift4 /drift5 /drop /drop2 /drop3 /dunes /eggs /field /forest
»/graveyard /goldbridge /golf /golf2 /grove /gym /hazzard /hippy
»/hobo /hoop /hotel /inn /kanada /keep /lc /leap /mafia /military /monster
»/motel /movieset /parkour /pk2 /pk3 /pk4 /pier /pimp /pool /police /rbed
»/ridge /rockman /quarry /sb /sf /skatepark /sv /5towers /tie /tree /tunnel
►Deathmatching system
»Arena is the battle field RC interior
»Many weapons given when teleported to the arena
»No escape unless you /exit at the exit icon or die.
»Your kills/deaths increase when due. (They save)
►A lot of vehicles around the map
»They're all inside a file called "vehicles_steup.cfg"
►Vehicle ownership
»Only 1 car per player
»A menu with many choices and options of the vehicle
»Vehicle never disappears unless you sell it
»Buyable by entering a non-bought.
►Admin script
»Old SeifAdmin version 1
►Account system
»Kills, deaths, password, admin level, cash, warnings are all savable.
VERSION 3

DeathMatching System
»Including a rocket launching system;
»Weapon buying menu;
»+ $100 per kill
»Health Pickups hidden(outside(1)/Inside(?))
Car DeathMatching System
»Special Derby cars thst can launch explosion by pressing the secondary fire key.
Stunting Arena
»Many NRGs
»Stunting map at the airport(spawn)
Racing System
»You have to challenge someone and your opponent have to accept to start the race
»Cars located at /cargal
»Over 7 different races
Drifting System
»You have to challenge your opponent and he has to accept to start the drift race
»To conquere a drift zone, you must win against the one who conqueres the zone(Must be at the zone he owns)
»3 different drift areas
»Cars located at /cargal
»You win drift cash on every win only. Cash will depend on the territory
»Ability to buy cars
Freeroaming System
»/cash to earn money
»A few teleports mentioned in /tele
»Ability to buy cars
»Cars located at /cargal1 and /cargal2
DeathMatchers, Racers, Drifters and Car DeathMatchers got their own Cash System. Freeroamers and Stunters got normal cash
»/stats to view your cash of the class you've chosen
Vehicle System
»/vehop to activate the menu
»Prices depend on the vehicle type
»If you haven't USED the vehicle in over a week, it will be sold out automaticly
Many Cars
»Drifters/Racers: /cargal
»Freeroamers: /cargal1 /cargal2
»Stunters: At spawn
»Car DeathMatchers: At spawn
»DeathMatchers: None
Every class is different. There are classes for each mode. Ex.: 1 class for Stunters, 1 for deathmatchers, etc. It is not fully freeroam. However there is a freeroam class.

•Credits
►FeaR/Astro
»Login/Registration system
»Class selection
»Vehicle Spawning command ( /veh )
►Kyeman
»Spectating function( /view )
►Y_Less
»IsPlayerInArea
»ReturnUser
►Astro
»PlayerToPoint
►[SAP]Francis
»/fullrepair
»Helping me doing the /bomb function
►Whoever made:
»strtok
»IsNumeric
►ThaDon & Mike_Jones
»Some Teleportations
»Stunt Teleportations
►Wharfshrimp
»Base of the script of version 2. Heavily modified by me.
►DracoBlue
»Dubd
►tAxI
»Vehicle saving/loading

If anyone was forgotten, please mention it in this topic or through PM

•Bugs
►DM stats. ( /dmstats ) - Textdraw < VERSION 1
»If anyone else checks his stats, both of their stats will be buggy.
»Won't increase the kill string when you kill someone.
►Race system - Checkpoints < VERSION 2
»They sometime fuck up.
You could report more here, if you find any.
•Downloads
http://pastebin.com/f57715f9
http://www.mediafire.com/?cxxrmdi9v30

http://www.sendspace.com/file/6kuvpg

http://www.sendspace.com/file/zm8tqu
EvL.TiGeR[Crazy]
EvL.TiGeR[Crazy]
[@]$Founder$[@]
[@]$Founder$[@]

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Data de inscriere : 11/11/2011
Varsta : 25
Localizare : Vulcan

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